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Dreamcast consoles in your life

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Ah the Dreamcast. What would the Sega console to have become what is today is? That is, the console did not have a life too long to say and was discontinued a little over 10 years, but there are still people today who want to have one at all costs. Would your games? Is it ‘Sonic Adventure’ ? Would ‘Shenmue’ ? Would your innovations? For all this and more.

What we can not deny is that bet Sega Dreamcast strong as the console that might get the wrong moment that nothing was happening, given the good numbers he was giving Saturn, its 32-bit console, and got a real Maquinon, but the thing is not like the company expected.

Dreamcast, initiating a new generation

The Dreamcast was responsible for opening the era of 128 bits, also known as the sixth generation of consoles. We talked about the end of November 1998 (Europe come mid October 99), when the Nintendo 64 had a couple of years to the sale and both the PlayStation and the Saturn four, so this new console had a couple of goals: to serve as successor to the Saturn, which was running really badly in the market, competition and make the machines from Sony and Nintendo.

Inside we find a SH-4 RISC processor 128-bit graphics engine (PowerVR2DC) capable of moving 7 million polygons per second palette of 16.7 million colors, 640 × 480 (both progressive and interlaced), 16MB of RAM, a GD-ROM reader and most importantly, a 33.6 kbps modem (you could substitute a 56kbps) with which the console was ready to play online, something that no party has been taken until they were actually launched the PS3 and Xbox 360.

The GD-ROM, manufactured by Yamaha, was the attempt to fend off piracy Sega (CD-ROM format, as you know, are provided and continues to do so easily) at the same time increasing the storage capacity, since These discs were up to 1.2 GB Hence the GD: Giga Disk. The secret was that readers were not marketed GD-ROM, so in theory anyone could make copies. In any case you know that there is no 100% secure, so that sooner or later arise methods to bypass any protection.

Games and Accessories

Dreamcast games, as I said, came on GD-ROM format. And the best-selling was one that I mentioned at the beginning of the post: ‘Sonic Adventure’, which according to data that have reached 2.5 million units sold worldwide. We are ‘Soulcalibur’ , with 1.3 million copies, ‘Crazy Taxi’, which sold 1.22 million copies, the aforementioned ‘Shenmue’, which managed to get into 1.2 million homes and the ‘Resident Evil: Code Veronica ‘ , which was able to sell 1.14 million copies.

The Sega console also received a number of accessories including a couple I will rescue them. Of course we must talk about the Visual Memory Unit, known in Europe simply as Visual Memory (VM). The oddest thing about this memory unit was not only used to store data, but thanks to its LCD screen, its own CPU, the spider, buttons, etc.. could even act as a portable console with some games. It was connected to the Dreamcast controller through one of its two slots.

The other accessory that I would like to discuss briefly is the Dream Karaoke, an online micro able to connect via modem to the console to download songs and to sing. The strange thing is that these issues can not be saved, so that each session had to download Karaoke again. The Japanese and Karaoke, a whole world.

The PlayStation 2 killed the Dreamcast

Sony’s new console came out almost a year and a half after the Dreamcast back in March 2000, but ate directly to the Sega machine sales. In fact the punch of the PS2 was such that the January 31, 2001 Sega announced that it stopped making any kind of hardware, by terminating the production of this console from the month of March of that year and withdrawing from the sector to focus on software.

Peter Moore, president of Sega America at the time, stated that the number of units sold console was increasing, but the pace was not good enough to give shade to the powerful PlayStation 2, which went like a missile, and had to throw in the towel. A loss that, today, still continues to cry. Fact: the Dreamcast sold 10.6 million units during its three years of life, which is not bad, but the PlayStation 2 has already sold 153.19 million units since 2000.

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